Showing posts with label Game Info. Show all posts
Showing posts with label Game Info. Show all posts

Tuesday, December 7, 2010

Nintendo Wii Specification




Wii is a home video game console released by Nintendo on November 19, 2006

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A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions. Another distinctive feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.
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The Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs within the Sensor Bar. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to expansion devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. Nintendo has also since offered a stronger strap and the Wii Remote Jacket to provide extra grip and protection. The Wii MotionPlus was announced as a device that connects to the Wii Remote to supplement the accelerometer and Sensor Bar capabilities and enable actions to be rendered identically on the screen in real time. Nintendo also revealed the Wii Vitality Sensor, a fingertip pulse oximeter sensor that connects through the Wii Remote.

CPU Custom-built IBM, "Broadway"
GPU Custom-built ATI, "Hollywood"
SRAM MoSys-developed 1T-SRAM
Input/Output 2x USB 2.0 ports 4x GameCube controller ports 2x 512 MB Flash Memory slots (SD Card compatible)
Max Resolution 480p
Game Format 12 cm Wii Disc, 8 cm GameCube disc 4.7 GB (or 8.5 GB Dual Layer)
Controllers Wii Remote & MotionPlus (supports up to 4 wireless controllers), Wii Balance Board, Nintendo GameCube controller, Nintendo DS
Wireless Connectivity Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR)
Other Features "Virtual console" for retro games 1x proprietary component/digital out



Processors:
    * CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz
    * GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process, reportedly clocked at 243 MHz
    * "Starlet", part of the Hollywood package: an ARM926EJ-S processor reportedly† clocked at 243MHz
Memory:
    * 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)
    * 3 MB embedded GPU texture memory and framebuffer.
Ports and peripheral capabilities:
    * Up to 16 Wii Remote controllers (10 in Standard Mode, 6 in One Time Mode, connected wirelessly via Bluetooth)
    * Nintendo GameCube controller ports (4)
    * Nintendo GameCube Memory Card slots (2)
    * SD memory card slot (supports SDHC cards as of System Menu 4.0)
    * USB 2.0 ports (2)
    * Sensor Bar power port
    * Accessory port on bottom of Wii Remote
    * Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)
    * Mitsumi DWM-W004 WiFi 802.11b/g wireless module
    * Compatible with optional USB 2.0 to Ethernet LAN adaptor
    * 'AV Multi Out' port (See 'Video' section right)
Storage:
    * 512 MB built-in NAND flash memory
    * Expanded storage via SD and SDHC card memory (up to 32 GB)
    * Nintendo GameCube Memory Card (required for GameCube game saves)
    * Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
    * Mask ROM by Macronix
Video:
    * Custom 'AV Multi Out' port supporting composite video, component video, S-Video (NTSC only) and RGB SCART (PAL only)
    * 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen
Audio:
    * Main: Stereo – Dolby Pro Logic II-capable
    * Controller: Built-in speaker
Power consumption:
    * 18 watts when switched on
    * 9.6 watts in standby with WiiConnect24 standby connection
    * 1.3 watts in standby

Wednesday, November 24, 2010

PSP 2000 Specifications

PSP-2000 Product Specifications:

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Player Type Portable Gaming Device
Weight 289 g
Dimensions 69.4 x 18.6 x 71.4 mm
Interface USB 2.0, Wi-Fi
Storage type Flash
Capacity 64 MB
Expansion options Memory Stick PRO Duo
Display Color
Display size 4.3 inch
Display Resolution 480 x 272 pixels
FM Radio No
Available Colors White, grey and black
ID3 tag support Yes
FM Transmitter No
Onboard speakers Yes
Battery type Lithium-ion
Rated battery life (video) 5 hours
Removable battery Yes
Warranty One-year limited warranty
Line-in recording No
FM recording No
Picture formats JPEG, BMP, GIF, TIFF, PNG
Supported audio formats ATRAC, MP3, WMA, WAV
Sound output mode Stereo
Supported video formats AVI, MPEG-4, Motion-JPEG
Main processor type PSP CPU
Main processor speed 333 MHz
Game is nice, but not always nice :D

PSP 3000 Specifications

PSP-3000 Product Specifications:

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Product Name PSP® (PlayStation®Portable)
External dimensions Approx. 169.4 x 18.6 71.4 mm / 6¾ x ¾ x 2¾ in (width x height x depth) (excludes largest projection)
Weight Approx. 189g / 6.7oz (including battery pack)
CPU PSP CPU (System clock frequency 1-333MHz)
Main Memory 64MB
Display 4.3 inches (16:9) full-transparent type, TFT drive, 480x272 pixel, Approximately 16,770,000 colors displayed
Sound Built-in stereo speakers
Main input/output Wireless LAN (IEEE 802.11b) (Wi-Fi)
High Speed USB (USB2.0) (mini-B)
Memory Stick PRO Duo™
Analog Video Out
Microphone
Main connectors DC IN 5V connector
DC OUT connector
Video out/headset connector
USB connector
Memory Stick Duo™ slot
Key/Switches Directional buttons (up/down/right/left), Analog stick
Action buttons (triangle, circle, cross, square)
START button, SELECT button, PS button
POWER/HOLD switch, WLAN switch
Display button, Sound button, Volume (+/-) buttons
Power sources Lithium-Ion rechargeable battery pack
AC adaptor
USB power supply
Internal disc drive Read-only UMD™ drive
Supported profile PSP® (PlayStation®Portable) Game UMD™ Video
Access control Region code, parental control
Wireless communications Infrastructure mode
Ad hoc mode (connects up to 16 consoles)
Supplied accessories AC adaptor
Battery pack (1200mAh)


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Before you buy, just check it specs.

Tuesday, December 16, 2008

Sekilas Nitendo Wii

Nintendo wii yang sudah beredar di indonesia dan sudah terbukti laku keras, karena sistem permainannya yang canggih.
Mesin itu akan mengukur berat badan kita secara tepat sekaligus menanyakan tanggal lahir kita dan tinggi badan kita. Wii fit akan mengatakan kita kelebihan berat badan, normal atau terlalu kurus.
Sesudah itu Wii Fit akan mengukur keseimbangan badan kita di waktu berdiri.
Jika terbukti badan kita tidak seimbang di waktu berdiri, yang mana sering orang berdiri dengan bertumpu dengan salah satu kakinya, maka wii fit akan mengajari kita untuk seimbang di waktu berdiri.
Efek dari berdiri tidak seimbang, badan akan menjadi rusak dan cepat lelah.

Sesudah kita mengetahui bahwa kita kegemukan, maka wii fit akan mengatur kita untuk mengurangi berat badan kita per 2 minggu.
Buat yang malas berolah raga di luar karena kesibukan kerja, disarankan menggunakan wii fit juga. jadi wii fit tidak hanya untuk orang yang kegemukan saja, melainkan orang yang ingin berolah raga secara teratur dengan tetap di rumah.
Setelah menentukan target penurunan badan selama 2 minggu, kita bisa memilih sendiri latihan yang diinginkan, seperti body building, yoga, aerobics, dan masih banyak lagi.
Setiap kita menyelesaikan beberapa latihan, akan terbuka jenis game baru. Tersedia puluhan jenis game, yang membedakan wii fit dengan game wii laennya seperti wii sport yang hanya mempunyai 5 game. Jadi tingkat kebosanan akan lama.

Contoh: game lari bisa terdiri lari jarak pendek, menengah , maupun marathon. Jika kita berlari di tempat, maka player kita juga akan berlari mengikuti irama lari kita, semakin cepat kita berlari, maka akan semakin cepat player kita berlari.

Game yoga, kita berlatih yoga dengan tetap menempelkan kaki kita di wii fit kita. ada yang sambil tiduran, sambil berdiri dan masih berbagai macam pose lagi.

Game hullahup, kita juga bisa bergoyang goyang sambil memutar hullahup beneran. jika goyangan kita pelan , maka hullahup akan jatuh dengan sendirinya.

Yang pasti bermain wii fit akan benar2 menguras keringat kita

Hukum Tabur Tuai

Ingatlah hukum dasar ini, dalam kehidupanmu  Barang siapa yang menanam, dia pula yang akan menuai